Track chairs: (firstname.lastname@example.org)
- Lora Aroyo (Google)
- Alessandro Bozzon (Delft University of Technology)
- Ioana Manolescu (Inria and Institut Polytechnique de Paris)
We invite research contributions to the Social Web track at the 31th edition of the Web Conference series (formerly known as WWW), to be held online April 25-29, 2022, hosted by Lyon, France (http://www2021.thewebconf.org).
This track focuses on principles, studies, and applications of systems that programmatically support and foster social interaction and collaboration on the Web, value creation through collective action, or where human activity and coordination contributes to the execution and operation of computational systems, applications, or services.
We invite submissions that contribute algorithms, techniques, studies, frameworks, systems, or applications for the Social Web. Papers should be clearly positioned with respect to prior work, convey the importance of the contributions and findings, and report in detail the methodology used and the obtained results, including a comparison with state-of-the-art methods when appropriate.
Topics include (but are not limited to):
- Human-centered crowd studies: e.g., human-computer interaction, social computing, demographics, computer-supported cooperative work, design, expertise, usability and human factors, economics, policy, ethics, etc.
- Systems and data: e.g., scalability, platforms, workflows, data management, training sets, modeling, optimization, programming languages, etc.
- Applications: e.g., collaborative knowledge generation, computer vision, interactive crowdsourcing, digital humanities, information retrieval, machine learning, speech and natural language processing, agents, conversational systems, etc.
- Human algorithms: e.g., computer-supported human computation, crowd/human algorithm design and complexity, quality control, metrics, mechanism design, etc.
- Social Web areas: e.g., citizen science, collective action, collective knowledge, crowdsourcing contests, crowd creativity, crowdfunding, crowd ideation, crowd sensing, distributed work, freelancer economy, open innovation, microtasks, prediction markets, wisdom of crowds.
- Social and crowd behaviour: e.g. crowd phenomena, engagement, motivations, incentives, gamification, interaction, collaboration.